This freakish beast has the head of a badger, the hooves of a stag, and a wide mouth with sharp ridges of bone instead of teeth.
Leucrotta CR 5
XP 1,600
CE Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +2
AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, â1 size)
hp 57 (6d10+24)
Fort +9, Ref +6, Will +4
Immune disease, poison
Speed 60 ft., climb 30 ft.
Melee bite +10 (2d6+7/19â20), 2 hooves +5 (1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks lure, powerful bite
Str 21, Dex 12, Con 18, Int 11, Wis 14, Cha 17
Base Atk +6; CMB +12; CMD 23 (27 vs. trip)
Feats Improved Initiative, Skill Focus (Bluff), Skill Focus (Stealth)
Skills Bluff +12, Climb +13, Stealth +9
Languages Common
SQ sound mimicry (voices)
At any point that a leucrottaâs targets are unaware of it (for example, if the leucrotta is hiding or concealed in darkness), the leucrotta can call out to the targets, who must be in line of sight and within 60 feet. When the leucrotta calls out, the targets must make a DC 16 Will save or fall under the effects of a suggestion to approach the sound of the leucrottaâs voice. This effect functions identically to a mass suggestion spell with a caster level equal to the leucrottaâs Hit Dice. A creature that saves cannot be affected again by the same leucrottaâs lure for 24 hours. The lure is a language-dependent effect, and if the leucrotta uses the victimâs name during the lure, the victim takes a â4 penalty on its saving throw. This is a sonic mind-affecting charm effect. The save DC is Charisma-based.
A leucrottaâs bite attack always applies 1-1/2 times its Strength modifier on damage rolls and threatens a critical hit on a roll of 19â20. When a leucrotta bites an object, its bite treats the object as having a hardness of 5 less than the objectâs actual hardness rating.
Environment temperate or tropical forests or hills organization solitary, pair, or pack (3â12)
Organization solitary, pair, or pack (3â12)
Treasure standard
Reputed to be descended from hyenas and a demon lord, these creatures are intelligent and cruel, using their astounding vocal mimicry to lure foolish and unsuspecting creatures to where the pack can torment them at its leisure before finally devouring them.
Five feet tall at the shoulder, its tawny fur often coated with dried and clotted filth, the leucrotta is a powerful beast weighing over 800 pounds. The sharp bone ridges that line its oversized jaws instead of teeth are incredibly durable and, combined with massive jaw muscles, allow its bite to shear through bone and even steel. Leucrottas consume their prey gear and all; they vomit up what they cannot digest and pick through the debris in search of valuable items that might help them lure in prey.
Leucrottas sometimes lead packs of gnolls, or even of their bestial cousins the crocottas. They refuse to let themselves be used as beasts of burden, but sometimes allow favored gnoll companions to ride them into battle as steeds. The leucrotta in a gnoll pack generally thinks of itself as the leader of that group, and treats any established gnoll chieftain poorly in an attempt to goad that gnoll into attacking it. Those leucrottas that succeed in slaying a gnoll leader typically find it much easier to assume the role of tribal leader.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.